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Global In-Flight Entertainment & Connectivity Market by Product Type (Hardware, Content and Connectivity) and by End-Users/Application (OEM and Aftermarket) Global Market Share, Forecast Data, In-Depth Analysis, and Detailed Overview, and Forecast, 2015 - 2027

The report on the global In-flight entertainment & connectivity market analyzes complete scenario i.e., existing as well as future visions of global In-flight entertainment & connectivity market. It includes detailed overview of global In-flight entertainment & connectivity market along with market pictures. Additionally, report has included complete data of the various segments in the global In-flight entertainment & connectivity market followed by its applications, end users and region wide segmentation. Moreover, report has highlights of global key players present in this market. Top global players are analyzed completely along with their financials, technological innovations, key developments, apart from future strategies, SWOT analysis, acquisitions & mergers, and market footprint.

Global In-flight entertainment & connectivity market report offers in-depth insights, revenue details, and other vital information regarding the global In-flight entertainment & connectivity market, and the various trends, drivers, restraints, opportunities, and threats in the target market till year 2027. Hence, it covers the impact of these drivers and restraints on demand for this market during the forecast period. The report also includes PEST analysis, Porter’s Five Forces analysis, and opportunity map analysis for in-depth understanding of the market.

It provides historical data along with future forecast as well as detailed analysis of market on a global, regional and country level. Important market data of this market is projected in the form of form of tables, graphics, and pictures. On a regional basis, the market is categorized into five regions that include North America, Europe, Asia Pacific, Latin America, and Middle & East Africa. It analyzes complete scenario of each and every region along with highest share holder of global In-flight entertainment & connectivity market.

Market Segmentation:
Segmentation by Type Hardware
Content
Connectivity
Segmentation by Application OEM
Aftermarket
Market, By Regions North America (the United States, Canada, and Mexico)
Europe (Germany, UK, France, Italy, and Russia, etc.)
Asia-Pacific (China, Japan, ASEAN, India, and Korea)
The Middle East and Africa (UAE, Egypt, South Africa, Saudi Arabia)
South America (Brazil, Chile, Peru, and Argentina)

In addition, global In-flight entertainment & connectivity market report sorted and categorized the information and data according to the major geographical regions which are expected to impact on the industry in forecast period.

Report also provides factors that are contributing to and influencing the expansion of the global In-flight entertainment & connectivity market. It projects the market assessment for the predicted time. Along with all this report includes the manufacturing process along with shipment, price, revenue, gross profit, potential, interview records, business distribution, etc. This enables users to get complete scenario of competitive analysis of the market.

Pivotal Fundamentals of the Global In-flight Entertainment & Connectivity Market Report:
  • Holistic in-depth detailed analysis, regarding the parent market.
  • Detailed information about the current R&D activities performed by each global In-flight entertainment & connectivity market player.
  • Region-wise and country-wise breakdown of the global In-flight entertainment & connectivity market to get the revenue, and growth lookout in these areas.
  • Key factors which are influencing the consumption pattern of consumers across various regions and countries.
  • Historical and future progress of the global In-flight entertainment & connectivity market.
  • Year-on-year growth of the global In-flight entertainment & connectivity market in terms of value and volume.
Conclusion:
At last report covers a short outline of the dealers, distributors, and suppliers. Additionally, it provides sales channel, analysis findings and results. It spots some new entrants within the market. The study thus, suggests a brand-new proposition to embellish global In-flight entertainment & connectivity market and nurture business as it explains current global market as well as future market.
 
Chapter 1 Global In-flight Entertainment & Connectivity Market Overview
1.1 Product Overview and Scope of Global In-flight Entertainment & Connectivity Market

Chapter 2 Executive Summary 
2.1 Drivers for In-flight Entertainment & Connectivity Market: 
2.2 Restrain for In-flight Entertainment & Connectivity Market:
2.3 Opportunity for In-flight Entertainment & Connectivity Market: 
2.4 Global In-flight Entertainment & Connectivity market, 2015 - 2027
2.5 Global In-flight Entertainment & Connectivity market, by Region, 2015 - 2027
2.6 Global In-flight Entertainment & Connectivity market, by Type, 2015 - 2027
2.7 Global In-flight Entertainment & Connectivity market, by Application, 2015 - 2027

Chapter 3 Global In-flight Entertainment & Connectivity Segment by Types (Product Category) 
3.1 Global In-flight Entertainment & Connectivity Revenue (USD Million) and Growth Rate (%) Comparison by Types (2015-2020) 
3.2 Global In-flight Entertainment & Connectivity Revenue Market Share (%) by Types in 2019
3.3 Hardware
3.4 Content
3.5 Connectivity 

Chapter 4 Global In-flight Entertainment & Connectivity Segment by Application 
4.1 Global In-flight Entertainment & Connectivity Revenue (USD Million) Comparison by Application (2015-2027) 
4.2 OEM
4.3 Aftermarket

Chapter 5 Global In-flight Entertainment & Connectivity Market by Regions (2015-2027) 
5.1 Global In-flight Entertainment & Connectivity Market Size and Growth Rate (%) Comparison by Regions (2015-2027) 
5.2 North America In-flight Entertainment & Connectivity Status and Prospect (2015-2027) 
5.3 Europe In-flight Entertainment & Connectivity Status and Prospect (2015-2027) 2
5.4 Asia Pacific In-flight Entertainment & Connectivity Status and Prospect (2015-2027) 3
5.5 South America In-flight Entertainment & Connectivity Status and Prospect (2015-2027) 
5.6 Middle East & Africa In-flight Entertainment & Connectivity Status and Prospect (2015-2027) 
5.7 Global In-flight Entertainment & Connectivity Market Size (2015-2027) 
            5.7.1 Global In-flight Entertainment & Connectivity Revenue Status and Outlook (2015-2027) 
            
Chapter 6 Global In-flight Entertainment & Connectivity Market Competition by Manufacturers
6.1 Global In-flight Entertainment & Connectivity Revenue and Share by Manufacturers (2015-2019)
 
Chapter 7 Company (Top Players) Profiles and Key Data
7.1 Digecor, Inc. 
            7.1.1 Company Basic Information and Sales Area
            7.1.2 Business Segment/ Overview
            7.1.3 Investment in Research and Development
            7.1.4 In-flight Entertainment & Connectivity Product Types Specification
            7.1.5 Key Developments
            7.1.6 Business Strategy
7.2 Gogo LLC
            7.2.1 Company Basic Information and Sales Area
            7.2.2 Business Segment/ Overview
            7.2.3 Investment in Research and Development
            7.2.4 In-flight Entertainment & Connectivity Product Types Specification
            7.2.5 Business Strategy
7.3 Global Eagle Entertainment, Inc.
            7.3.1 Company Basic Information, and Sales Area
            7.3.2 Business Segment/ Overview
            7.3.3 In-flight Entertainment & Connectivity Product Types Specification
            7.3.4 Key Developments
            7.3.5 Business Strategy
7.4 Honeywell International
            7.4.1 Company Basic Information and Sales Area. 
            7.4.2 Business Segment/ Overview
            7.4.3 In-flight Entertainment & Connectivity Product Types Specification
            7.4.4 Business Strategy
7.5 Lufthansa Systems GmbH & Co. Kg
            7.5.1 Company Basic Information and Sales Area. 
            7.5.2 Business Segment/ Overview
            7.5.3 In-flight Entertainment & Connectivity Product Types Specification
            7.5.4 Business Strategy
7.6 Panasonic Avionics Corporation
            7.6.1 Company Basic Information, and Sales Area
            7.6.2 Business Segment/ Overview
            7.6.3 In-flight Entertainment & Connectivity Product Types Specification
            7.6.4 Business Strategy
7.7 Rockwell Collins, Inc. 
            7.7.1 Company Basic Information, and Sales Area
            7.7.2 Business Segment/ Overview
            7.7.3 Investment in Research and Development
            7.7.4 In-flight Entertainment & Connectivity Product Types Specification
            7.7.5 Key Developments
            7.7.6 Business Strategy
7.8 Thales Group
            7.8.1 Company Basic Information and Sales Area. 
            7.8.2 Business Segment/ Overview
            7.8.3 In-flight Entertainment & Connectivity Product Types Specification
            7.8.4 Business Strategy
7.9 Sitaonair
            7.9.1 Company Basic Information, and Sales Area
            7.9.2 Business Segment/ Overview
            7.9.3 In-flight Entertainment & Connectivity Product Types Specification
            7.9.4 Business Strategy
7.10 Viasat, Inc.
            7.10.1 Company Basic Information, and Sales Area
            7.10.2 Business Segment/ Overview
            7.10.3 In-flight Entertainment & Connectivity Product Types Specification
            7.10.4 Business Strategy
            
Chapter 8 Global In-flight Entertainment & Connectivity Revenue by Regions (2015-2020) 
8.1 Global In-flight Entertainment & Connectivity Revenue and Market Share (%) by Regions (2015-2020) 

Chapter 9 Global In-flight Entertainment & Connectivity Revenue by Types
9.1 Global In-flight Entertainment & Connectivity Revenue and Market Share (%) by Types (2015-2020) 

Chapter 10 Global In-flight Entertainment & Connectivity Market Analysis by Application
10.1 Global In-flight Entertainment & Connectivity Revenue (USD Million) and Market Share (%) by Application (2015-2020) 
10.2 Global In-flight Entertainment & Connectivity Revenue Growth Rate by Application (2015-2020) 

Chapter 11 North America In-flight Entertainment & Connectivity Market Development Status and Outlook
11.1 North America In-flight Entertainment & Connectivity Market Size (2015-2020) 
            11.1.1 North America In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2015-2020) 
11.2 North America In-flight Entertainment & Connectivity Market Size (2015-2020) 
            11.2.1 North America In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2015-2020) 
11.3 U.S
            11.3.1 U.S. In-flight Entertainment & Connectivity market, by Type, 2015 - 2027
            11.3.2 U.S. In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
11.4 Canada
            11.4.1 Canada In-flight Entertainment & Connectivity market, by Type, 2015 - 2027
            11.4.2 Canada In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
11.5 Mexico
            11.5.1 Mexico In-flight Entertainment & Connectivity market, by Type, 2015 - 2027
            11.5.2 Mexico In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
            
Chapter 12 Europe In-flight Entertainment & Connectivity Market Development Status and Outlook
12.1 Europe In-flight Entertainment & Connectivity Market Size (2015-2020) 
            12.1.1 Europe In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2015-2020) 
12.2 Europe In-flight Entertainment & Connectivity Market Size (2015-2020) 
            12.2.1 Europe In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2015-2020) 
12.3 U.K.
            12.3.1 U.K. In-flight Entertainment & Connectivity market, by Type, 2015 - 2027
            12.3.2 U.K. In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
12.4 Germany
            12.4.1 Germany In-flight Entertainment & Connectivity market, by Type, 2015 - 2027
            12.4.2 Germany In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
12.5 France
            12.5.1 France In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            12.5.2 France In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
12.6 Italy
            12.6.1 Italy In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            12.6.2 Italy In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
12.7 Spain
            12.7.1 Spain In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            12.7.2 Spain In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
12.8 Rest of Europe
            12.8.1 Rest of Europe In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            12.8.2 Rest of Europe In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
            
Chapter 13 Asia Pacific In-flight Entertainment & Connectivity Market Development Status and Outlook
13.1 Asia Pacific In-flight Entertainment & Connectivity Market Size (2015-2020) 
            13.1.1 Asia Pacific In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2015-2020) 
13.2 Asia Pacific In-flight Entertainment & Connectivity Market Size (2015-2020) 
            13.2.1 Asia Pacific In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2015-2020) 
13.3 China
            13.3.1 China In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            13.3.2 China In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
13.4 Japan
            13.4.1 Japan In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            13.4.2 Japan In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
13.5 India
            13.5.1 India In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            13.5.2 India In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
13.6 Southeast Asia
            13.6.1 Southeast Asia In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            13.6.2 Southeast Asia In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
            
Chapter 14 South America In-flight Entertainment & Connectivity Market Development Status and Outlook
14.1 South America In-flight Entertainment & Connectivity Market Size (2015-2020) 
            14.1.1 South America In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2015-2020) 
14.2 South America In-flight Entertainment & Connectivity Market Size (2015-2020) 
            14.2.1 South America In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2015-2020) 
14.3 Brazil
            14.3.1 Brazil In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            14.3.2 Brazil In-flight Entertainment & Connectivity market, by Application, 2015 – 2027 
14.4 Argentina
            14.4.1 Argentina In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            14.4.2 Argentina In-flight Entertainment & Connectivity market, by Application, 2015 – 2027 
14.5 Colombia
            14.5.1 Colombia In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            14.5.2 Colombia In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
14.6 Rest of South America
            14.6.1 Colombia In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            14.6.2 Colombia In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
            
Chapter 15 Middle East & Africa In-flight Entertainment & Connectivity Market Development Status and Outlook
15.1 Middle East & Africa In-flight Entertainment & Connectivity Market Size (2015-2020) 
            15.1.1 Middle East & Africa In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2015-2020) 
15.2 Middle East & Africa In-flight Entertainment & Connectivity Market Size (2015-2020) 
            15.2.1 Middle East & Africa In-flight Entertainment & Connectivity Market Size by Application (2015-2020) 
15.3 UAE
            15.3.1 UAE In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            15.3.2 UAE In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
15.4 South Africa
            15.4.1 South Africa In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            15.4.2 South Africa In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
15.5 Egypt
            15.5.1 Egypt In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            15.5.2 Egypt In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
15.6 Rest of MEA
            15.6.1 Rest of MEA In-flight Entertainment & Connectivity market, by Type, 2015 – 2027
            15.6.2 Rest of MEA In-flight Entertainment & Connectivity market, by Application, 2015 – 2027
            
Chapter 16 In-flight Entertainment & Connectivity Manufacturing Cost Analysis
16.1 Proportion of Manufacturing Cost Structure
            16.1.1 Raw Materials
            16.1.2 Labor Cost
            16.1.3 USA Labor Cost Analysis
            16.1.4 EU Labor Costs Analysis
            16.1.5 China Labor Costs Analysis
            16.1.6 Manufacturing Expenses
            
Chapter 17 Marketing Strategy Analysis, Distributors/ Traders
17.1 Marketing Channel
            17.1.1 Direct Marketing
            17.1.2 Indirect Marketing
            17.1.3 Marketing Channel Development Trend
17.2 Market Positioning
            17.2.1 Pricing Strategy
            
Chapter 18 Global In-flight Entertainment & Connectivity Market Forecast (2020-2027) 
18.1 Global In-flight Entertainment & Connectivity Revenue Forecast (2020-2027) 
            18.1.1 Global In-flight Entertainment & Connectivity Revenue (USD Million) and Growth Rate (%) Forecast (2020-2027) 
18.2 Global In-flight Entertainment & Connectivity Revenue (USD Million) Forecast by Regions (2020-2027) 
            18.2.1 North America In-flight Entertainment & Connectivity Revenue (USD Million) Forecast (2020-2027) 
            18.2.2 Europe In-flight Entertainment & Connectivity Revenue (USD Million) Forecast (2020-2027) 
            18.2.3 Asia Pacific In-flight Entertainment & Connectivity and Revenue (USD Million) Forecast (2020-2027) 
            18.2.4 South America In-flight Entertainment & Connectivity and Revenue (USD Million) Forecast (2020-2027) 
            18.2.5 Middle East & Africa In-flight Entertainment & Connectivity and Revenue (USD Million) Forecast (2020-2027) 
18.3 Global In-flight Entertainment & Connectivity Revenue Forecast by Type (2020-2027) 
18.4 Global In-flight Entertainment & Connectivity Revenue (USD Million) Forecast by Application (2020-2027) 

Chapter 19 North America In-flight Entertainment & Connectivity Market Development Status and Outlook
19.1 North America In-flight Entertainment & Connectivity Market Size (2020-2027) 
            19.1.1 North America In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2020-2027) 
19.2 North America In-flight Entertainment & Connectivity Market Size (2020-2027) 
            19.2.1 North America In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2020-2027) 
19.3 U.S.
            19.3.1 U.S. In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            19.3.2 U.S. In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
19.4 Canada
            19.4.1 Canada In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            19.4.2 Canada In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
19.5 Mexico
            19.5.1 Mexico In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            19.5.2 Mexico In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
            
Chapter 20 Europe In-flight Entertainment & Connectivity Market Development Status and Outlook
20.1 Europe In-flight Entertainment & Connectivity Market Size (2020-2027) 
            20.1.1 Europe In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2020-2027) 
20.2 Europe In-flight Entertainment & Connectivity Market Size (2020-2027) 
            20.2.1 Europe In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2020-2027) 
20.3 U.K.
            20.3.1 U.K. In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            20.3.2 U.K. In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
20.4 Germany
            20.4.1 Germany In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            20.4.2 Germany In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
20.5 France
            20.5.1 France In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            20.5.2 France In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
20.6 Italy
            20.6.1 France In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            20.6.2 France In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
20.7 Spain
            20.7.1 France In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            20.7.2 France In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
20.8 Rest of Europe
            20.8.1 France In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            20.8.2 France In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
            
Chapter 21 Asia Pacific In-flight Entertainment & Connectivity Market Development Status and Outlook
21.1 Asia Pacific In-flight Entertainment & Connectivity Market Size (2020-2027) 
            21.1.1 Asia Pacific In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2020-2027) 
21.2 Asia Pacific In-flight Entertainment & Connectivity Market Size (2020-2027) 
            21.2.1 Asia Pacific In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2020-2027) 
21.3 China
            21.3.1 China In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            21.3.2 China In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
21.4 Japan
            21.4.1 Japan In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            21.4.2 Japan In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
21.5 India
            21.5.1 India In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            21.5.2 India In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
21.6 Southeast Asia
            21.6.1 Southeast Asia In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            21.6.2 Southeast Asia In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
            
Chapter 22 South America In-flight Entertainment & Connectivity Market Development Status and Outlook
22.1 South America In-flight Entertainment & Connectivity Market Size (2020-2027) 
            22.1.1 South America In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2020-2027) 
22.2 South America In-flight Entertainment & Connectivity Market Size (2020-2027) 
            22.2.1 South America In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2020-2027) 
22.3 Brazil
            22.3.1 Brazil In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            22.3.2 Brazil In-flight Entertainment & Connectivity market, by Application, 2020 – 2027 
22.4 Argentina
            22.4.1 Argentina In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            22.4.2 Argentina In-flight Entertainment & Connectivity market, by Application, 2020 – 2027 
22.5 Colombia
            22.5.1 Colombia In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            22.5.2 Colombia In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
22.6 Rest of South America
            22.6.1 Colombia In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            22.6.2 Colombia In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
            
Chapter 23 Middle East & Africa In-flight Entertainment & Connectivity Market Development Status and Outlook
23.1 Middle East & Africa In-flight Entertainment & Connectivity Market Size (2020-2027) 
            23.1.1 Middle East & Africa In-flight Entertainment & Connectivity Market Size by Type (USD Million) (2020-2027) 
23.2 Middle East & Africa In-flight Entertainment & Connectivity Market Size (2020-2027) 
            23.2.1 Middle East & Africa In-flight Entertainment & Connectivity Market Size by Application (USD Million) (2020-2027) 
23.3 UAE
            23.3.1 UAE In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            23.3.2 UAE In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
23.4 South Africa
            23.4.1 South Africa In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            23.4.2 South Africa In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
23.5 Egypt
            23.5.1 Egypt In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            23.5.2 Egypt In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
24.6 Rest of MEA
            24.6.1 Rest of MEA In-flight Entertainment & Connectivity market, by Type, 2020 – 2027
            24.6.2 Rest of MEA In-flight Entertainment & Connectivity market, by Application, 2020 – 2027
            
Chapter 25 Research Findings and Conclusion
 
No Methodology
Global In-flight Entertainment & Connectivity Market Trends:
The global In-flight entertainment & connectivity market is estimated to be worth USD 5,841 million in 2019 and is projected to reach USD 10,731 million by 2027, at a CAGR of 8.18% from 2020 to 2027.

In-flight entertainment and connectivity generally refer to the onboard internet service provided by airlines to business as well as commercial aircraft passengers. Mainly, it helps to break the tedium of air travel for passengers on long flights. It includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable air passengers to download IFE content on their personal electronic device, which eliminates the need for the use of seat-back video.

According to current market condition, the development of the innovative wireless solution and rising BYOD trend is anticipated to propel the market growth for in-flight entertainment and connectivity market. Additionally, increased passenger demand for internet access and media streaming onboard, along with their willingness to pay an additional cost for these services is anticipated to create lucrative growth opportunities in the coming years. One of the biggest challenges faced by the OEMs to deliver in-flight entertainment & connectivity system at minimum weight, minimum volume, along with less maintenance cost. This factor will subsequently dampen the growth of the market in the forthcoming years.

Global In-flight Entertainment & Connectivity Market, By Type:
The global In-flight entertainment & connectivity market by its type include Hardware Content and Connectivity. On the basis of type, The IFE hardware segment is estimated to lead the market during the forecast period. The operating cost of aircraft is being reduced as several market players are developing portable equipment to accommodate more seats. Further, hardware providers of IFEC systems are considering the advantages of the connectivity option that offers content streaming solutions. 

Global In-flight Entertainment & Connectivity Market, By Application:
The global In-flight entertainment & connectivity market by its application include OEM and Aftermarket. The demand of global In-flight entertainment & connectivity market is highest from OEM. The OEM segment led the market, and is expected to maintain its dominance during the forecast period. Commercial aircraft manufacturers such as Airbus and Boeing are presently converging on installing enhanced in-flight entertainment systems, which are presently in production. Thus, the OEM segment is estimated to command the market in the coming five years.

Global In-flight Entertainment & Connectivity Market, By Region:
On the basis of region, global In-flight entertainment & connectivity market includes North America, Europe, Asia Pacific, Latin America, Middle East and Africa. North America dominated the market for in-flight entertainment and connectivity. Higher penetration rate of such systems in the regional airlines, typically across the matured economies, is anticipated to support the regional market growth. North America region is followed by Asia pacific and Europe.

Major Market Players:
The research study includes profiles of leading companies operating in the global In-flight entertainment & connectivity market. Key players profiled in the report include: Digecor, Inc., Gogo LLC, Global Eagle Entertainment, Inc., Honeywell International, Lufthansa Systems GmbH & Co. Kg, Panasonic Avionics Corporation, Rockwell Collins, Inc., Safran, Kontron AG, Sitaonair, Thales Group, and Viasat, Inc.

Global In-flight Entertainment & Connectivity Market Report Scope:
Report Parameters Details of Parameter
Market Size 2015-2027
Based Year 2019
Forecast Period Covered 2020-2027
Units for value USD (Million)
Covered Segments Product Type, Applications, Geographic Regions
Product Type Hardware, Content and Connectivity
Applications OEM and Aftermarket
Region Covered North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Companies Covered Digecor, Inc., Gogo LLC, Global Eagle Entertainment, Inc., Honeywell International, Lufthansa Systems GmbH & Co. Kg, Panasonic Avionics Corporation, Rockwell Collins, Inc., Safran, Kontron AG, Sitaonair, Thales Group, and Viasat, Inc

The report analyzes all the factors which are impacting on the market and on that basis describes the drivers, restraints, and opportunities for the growth of the global In-flight entertainment & connectivity market. Similarly, report provides the all the segmentations along with the qualitative analysis.

Global In-flight Entertainment & Connectivity Market: Product analysis
  • Hardware
  • Content
  • Connectivity
Global In-flight Entertainment & Connectivity Market: Application analysis
  • OEM
  • Aftermarket
Market, by regions:
In addition, global In-flight entertainment & connectivity market report sorted and categorized the information and data according to the major geographical regions which are expected to impact on the industry in forecast period. Following are the regions we covered in this report:
  • North America (U.S., Canada, Mexico)
  • Europe (U.K., France, Germany, Spain, Italy, Central & Eastern Europe, CIS)
  • Asia Pacific (China, Japan, South Korea, ASEAN, India, Rest of Asia Pacific)
  • Latin America (Brazil, Rest of L.A.)
  • Middle East and Africa (Turkey, GCC, Rest of Middle East)